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******************************************************************** TES3: MORROWIND "Dark Telvanni Armor" Final Release, Version 1.0 -Kieve ******************************************************************** 1. Installation 2. Modifications 3. Saved Games 4. Cleaning: Special note 5. Credits ******************************************************************** 1. Installation Unzip "KRS_DTA.rar" and extract the "Data Files" folder to your "The Elder Scrolls III" directory, or whichever directory has your "Data Files" folder in it. A message box will appear, informing you that the folder is of the same name and may overwrite some files. Say "Yes" to this message box and continue. You will receive similar messages regarding the "Meshes" and "Icons" folders- agree to these individually, or simply hit "Yes to all" If these message boxes DO NOT appear, then you have done something wrong and should check your directories. Make sure that you are unzipping/extracting all files to your "The Elder Scrolls III" directory, and NOT into your "Data Files" folder. If this happens, you will now have a "Data Files" folder INSIDE your original folder (of the same name). Simply select that folder, press CTRL and X (which will "cut" the folder") and back out of your directory until the "Data Files" folder appears. Then hit CTRL and V to paste, and you should receive the messages described above. ******************************************************************** 2. Modifications -Nothing was added to the game world itself. While the armor is set up, it is not placed in-game. The console must be used to obtain it, unless you place the armor yourself. -All meshes are original MW meshes, and use default textures. There are no new textures included with this mod- although you might think otherwise at first. ;) New icons HAVE been included out of necessity. ******************************************************************** 3. Saved Games This is a modder's resource. There is no point to enabling this for your game, unless you are using pieces for your own mods. Should that be the case, you may experience errors if you disable this mod later, but it should not invalidate your saved games. As a precaution, however, I suggest backing up your saves anyway. ******************************************************************** 4. Cleaning: Special note TESAME and Argent's GMST cleaner were both used in the cleaning of this mod. To the best of my knowledge, it's clean and sparkly. Enjoy. ******************************************************************** 5. Credits All retexturing done by me, Kieve. Meshes and textures are all default Morrowind, kudos to Bethesda on those. This mod may be redistributed free of charge for use in any mod, provided this text file goes with it. -MODDERS! Please contact me if you intend to use DTA in your mod. I'd like to see how my work is put to use. ;) Obviously, I am not responsible for any changes you make to the files. |