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TES3: MORROWIND
KRS_SFG, "Silver Flame Armor"
Final Release, Version 1.0
-Kieve

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1. Installation
2. Modifications
3. Saved Games
4. Special notes
5. Credits
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1. Installation

Unzip "KRS_SFG.rar" and extract the "Data Files" folder
to your "The Elder Scrolls III" directory, or whichever directory has
your "Data Files" folder in it. A message box will appear, informing you
that the folder is of the same name and may overwrite some files.
Say "Yes" to this message box and continue. You will receive similar
messages regarding "Texture", "Meshes" and "Icons" folders- agree to
these individually, or simply hit "Yes to all"

If these message boxes DO NOT appear, then you have done something
wrong and should check your directories. Make sure that you are
unzipping/extracting all files to your "The Elder Scrolls III" directory,
and NOT into your "Data Files" folder. If this happens, you will now
have a "Data Files" folder INSIDE your original folder (of the same
name). Simply select that folder, press CTRL and X (which will "cut"
the folder") and back out of your directory until the "Data Files"
folder appears. Then hit CTRL and V to paste, and you should receive
the messages described above.

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2. Modifications

-An ESP is included which sets up SFG for use in-game. Body parts,
ground models, icons, the works. There is a cell included that I used
for testing - ".SFG Viewer" - but you'll have to COC yourself there.
Otherwise, I placed nothing else in-game

-Two scripts are included - one is an NPC script to be used on any
NPC carrying both a scimitar and sheath, or sheathed scimitar. The
other is attached to the sheath belt (a la Heaven's Lookout) and is
intended for the PC's use.
-In my own testing, they both worked fine. If you find bugs, however,
fix them yourself or ask someone else for help. They were a pain in
the ass to get working, and frankly, I'm DONE with them.

-The "SFG" moniker comes from "Silver Flame Guard" - the division the armor
was originally intended for.

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3. Saved Games

It's just a resource. The .ESP is not meant to be incorporated directly
with a saved game, so any yahoos who do this do so at their own risk.

...And I swear to the Three Almighty, if I start hearing "were iz teh
@rmor?", my retribution will be swift and terrible. RESOURCE, people.
Just a resource.

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4. Special notes:

-Enchanted Editor was used for cleaning. All fresh and shiny for you.

-This armor was originally intended for use in a mod by Adanorcil.
After seeing no sign of it in over a year, I have decided to release
the armor separately.

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5. Credits

SFG Scimitar mesh created by Kris, after a concept I provided.
SFG Falchion mesh also user-created (cannot remember who) & was sent
to me for texturing.

Andy! for the sheath-belt/script idea.

All retexturing done by me, Kieve. Except for the swords & sheaths,
only basic Morrowind meshes were used, so the plugin is available to
all. And as always, include this README. Obviously, I am not responsible
for any changes you make to the files.

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