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TES3: MORROWIND
KRS_TShrooms "Telvanni Shrooms"
Release, Version 1.0
-Kieve

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1. Installation
2. Modifications
3. Saved Games
4. Special notes
5. Credits
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1. Installation

Unzip and extract the "Textures" folder into your Morrowind\Data Files\
directory. It [should] ask you to overwrite the Textures folder already
there - simply agree, and your new TX's are installed.

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2. Modifications

Changes the textures on the emperor parasol trees, small mushroom trees
and the rooftops of the Telvanni housepods.
Also changes the texture on the council hall.

I attempted to match the Bethesda TX's as closely as possible while still
using photorealistic texturing - with the exception of the Council Hall TX
which I just liked much better than anything else I'd seen.

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3. Saved Games

Texture changes only - will not invalidate your saved games.
If you wish to revert back to default TX's, delete the following files
from your Textures folder:

Tx_emperor_parasol_01.dds
Tx_emperor_parasol_02.dds
TX_Emperor_Parasol_03.dds
Tx_mushroom_01.dds
Tx_mushroom_02.dds
Tx_mushroom_03.dds
Tx_mushroom_04.dds
Tx_mushroom_05.dds
Tx_telv_sphere.dds

If you wish to use another TX replacer (*sob* I feel unloved!) simply
overwrite the specified textures with the replacement of your choice.

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4. Special notes:

There is some distortion with the top Emperor Parasol TX (the one with
the brown star on top). This is caused by the UVMapping on Bethesda's
meshes and is no fault of mine... unfortunately, with higher-resolution
textures, the distortion becomes more noticeable.

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5. Credits

Google image search for the photo-reference pics.
"Visual Pack XT" and all subsequent credits for the texture base of
"Tx_mushroom_03.dds" which is more recolor than anything else.

Download (Local Host)
Download (Planet Elder Scrolls)
Download (Elric M)