TES3: MORROWIND
KRS_VM_Sickle "Voidsicle"
Final Release, Version 1.0
-Kieve


1. Installation
2. Modifications
3. Saved Games
4. Cleaning: Special note
5. Credits


1. Installation

Unzip "KRS_VM_Sickle.rar" and extract the "Data Files" folder to your "The Elder Scrolls III" directory, or whichever directory has your "Data Files" folder in it. A message box will appear, informing you that the folder is of the same name and may overwrite some files. Say "Yes" to this message box and continue. You will receive similar messages regarding "Texture", "Meshes" and "Icons" folders- agree to these individually, or simply hit "Yes to all"

If these message boxes DO NOT appear, then you have done something wrong and should check your directories. Make sure that you are unzipping/extracting all files to your "The Elder Scrolls III" directory, and NOT into your "Data Files" folder. If this happens, you will now have a "Data Files" folder INSIDE your original folder (of the same name). Simply select that folder, press CTRL and X (which will "cut" the folder) and back out of your directory until the "Data Files" folder appears. Then hit CTRL and V to paste, and you should receive the messages described above.

Since the file is .RAR, WinACE users may experience errors in trying to access the archive.


2. Modifications

-Adds the Void Sickle, an off-hand version, and the necessary components for retail in Mournhold's Great Bazaar.

-The .ESP is dependant on Void Gear 2.1, however the mod itself [can] be used independantly, if the player is willing to place the items in-game elsewhere. Without VG2.1, the retail chest will be without an owner, and the player will have no way to access the items in-game, other than the console.


3. Saved Games

Minimal impact. Should you remove this mod after acquiring the new Void weaponry, you will lose the weaponry, get multiple errors, and "ghost" encumberance.

But why would you want to do that?


4. Cleaning: Special note

Enchanted Editor


5. Credits

Mesh and texture created by me, Kieve.
-Some credit for base texture goes to Bethsoft for the "Devourer" artifact, which is awesome by the way.
-Thanks to Skinjack for some inspiration given by models he posted recently in Fliggerty's Eldanorcara thread.
=HUGE thanks to Phijama - this mod would not exist without his help and patience in explaining reflection mapping and masking.

Download (Local Host)
Download (TESSource)
Download (Planet Elder Scrolls)
Download (ElricM)